A short, narrative experience made for the Game Dev League Area 51 October Game Jam. Features include:

  1. A storyline driven game
  2. A short SETI search style mini game
  3. Procedurally driven sounds and music (download version only*)

Known Limitations

  1. The resolution is fixed at 1024*768 because its a game jam and I don't have time to test in lots of resolutions :)
  2. Procedural audio generation doesn't appear to work in WebGL. I've had to record the music playing on the desktop application and included that in the WebGL version only. This means that some of the audio in the minigames is missing in the WebGL version

You will probably get a slightly better experience in the downloaded version, but the WebGL one works OK.

Source code released under MIT License, see https://bitbucket.org/willhart/gdl_area51_jam

Release Notes

Version 1.1.3

  • Fix game in fade between spring and summer trees in Scene 8

Version 1.1.2

  • Fix spelling mistakes in star data
  • Add some new pulsar messages

Version 1.1.1

  • Fix incorrect shader assignment
Version 1.1.0
  • Fix sprites bugs and remove colour fade in on the last frame (default sprite shader now used instead of my custom one)
  • Fix bug where the minigame could run endlessly

Version 1.0.0

  • Initial release


TheEridanusMonument_Windows_1.1.3.zip 18 MB

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